<?php
/**
 * <https://y.st./>
 * Copyright © 2015 Alex Yst <mailto:copyright@y.st>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <https://www.gnu.org./licenses/>.
**/

$xhtml = array(
	'title' => 'Minetyst bones won&apos;t work as well as I had hoped',
	'body' => <<<END
<p>
	I didn&apos;t have time to do much today, but I did do a little testing of Minetest&apos;s limits.
	My sister has talked about how she loves collecting heads in Minetest&apos;s proprietary counterpart, so I wanted to attempt to recreate that a little in Minetest to lure her over.
	We already have bones left behind from dead players, but if the bones are harvested and moved elsewhere, the information on who the bones once were is lost.
	The goal was to preserve this information so bones could be used as trophies like heads are in the other game.
	It didn&apos;t go well.
	I had hoped that if a player picked up an item that had different meta data than a stack of similar items he or she was carrying with different meta data, the new item would be placed in a different stack.
	However, instead, the new item is placed in the old stack, the new item&apos;s meta data is lost, and the new item takes on the meta data that the rest of the stack has.
	There might be a way to code around this when picking up new items, but when shifting items around in inventory, I&apos;m fairly certain I can&apos;t stop a player from merging the stacks manually, making it possible to duplicate bones of one player by sacrificing bones of another player.
	The only solution I see is to set the maximum bone stack size to one, which would make collecting bones far too inconvenient.
</p>
<p>
	My <a href="/a/canary.txt">canary</a> still sings the tune of freedom and transparency.
</p>
END
);
